PHILADELPHIA, PA, August 27, 2013 /24-7PressRelease/
-- Chris Wells, Hydraulx
supervisor, is a skilled visual artist and business professional who has made it big in the motion picture business. He has supervised several different 3-D animation projects and knows that video games, as well as film studies, are seeing innovations in the visual arts department. Since Pong, video games have become a staple for culture across the modernized world. How they look, feel, play, and interact with fans has evolved to new heights in recent years due to next generation consoles, computing power, and visual effects.
According to an article
in the Los Angeles Times, video games hinge on special effects. Each project, whether it is a short game trailer or a long cut scene sequence, requires dozens of artists, countless man hours, and the technology to handle it. The article cites the recent success of Call of Duty: Black Ops 2, a game produced by Activision Blizzard Inc. The one-minute trailer took 34 computer artists, support teams, technicians, and project leaders to create the footage. Most projects, according to the article, take the cooperation of several different design studios and concepts.
"As technology advances, video games will have fewer and fewer technical limitations to what can be displayed in real-time," Chris Wells, Hydraulx visual arts expert says. "This will allow artists to be less worried about optimizing their work for video game platforms and spend more time creating artistic details."
The article says that movie studios are spending a lot of capital on developing high-quality visual sequences as well. Modern movies are requiring more time and money to develop, which means fewer movies, though video games are becoming easier to make because of new software. In the past, according to Wells, video game artistic teams had to stay below certain graphic standards in order for the game to run on a cartridge or disc. The more cut scenes there are, the less room designers have for level design and other aspects. A lot of earlier games side-stepped this problem by releasing multiple discs like the Final Fantasy series for Playstation 1. However, with recent innovations and next-gen consoles, designers can focus more on aesthetic value and less on technology barriers.
"I think this will open a lot of doors for talented individuals and artistic teams that have honed their craft in the feature film market," Chris Wells, Hydraulx visual arts expert, says.
Consoles like the Xbox 360 and PS3 have endless opportunity for designers; often, artists have too much space to work with and few games come within reaching distance of each system's limitations. With the upcoming Xbox One and PS4, visual capabilities are reaching new heights. Many of these new consoles link gamers into real-time displays that combine stunning graphics with gameplay; Internet connections upload new content, gamers are constantly connected with friends, game environments change, etc.
"New programs, platforms, and technologies are allowing video game designers and film special effects crews a lot of creative flexibility," Chris Wells, Hydraulx, says.
Chris Wells, Hydraulx
visual arts expert and VFX professional, has proven himself in the film industry. He has contributed his talents to several movies, commercials, and music videos. He is looking forward to what is in store for video game and visual effects as technology evolves.