ALBUQUERQUE, NM, November 04, 2013 /24-7PressRelease/ -- Rival Theory today announced the release of RAIN, the latest version of the #1 artificial intelligence (AI) engine for Unity 3D. Available to over 2 million registered Unity developers worldwide, no other AI solution has RAIN's comprehensive feature set. RAIN is a modular, extensible, free AI Engine that encompasses every element needed to create characters in digital entertainment. RAIN empowers professional and novice developers alike to create character behaviors and actions that drive their story's narrative.---
The extensive features of RAIN have been upgraded and optimized from top to bottom delivering top performance and flexibility with minimal computing cost.
With more power and flexibility than ever before, RAIN now helps developers integrate and extend the engine's core functionality through its plugin and extensions architecture. This adaptive architecture allows 3rd party software to exchange information seamlessly with RAIN to support alternative behavior models, customized animation, rendering, physics pipelines, and the addition of custom AI-centric editors and rigs.
"RAIN has nearly 100,000 downloads and customer adoption doesn't show any signs of slowing," said Amanda Solosky, Co-founder of Rival Theory. "With an unparalleled feature set and the ability to integrate with other top Unity assets, we are seeing an explosion of new studios using and integrating RAIN in ways we never thought of."
RAIN continues to have an impact on Unity developers as independent and professional studios are faced with the challenges of creating diverse game types. Studios that want AI like Metal Gear with heightened perception to hear footsteps, Final Fantasy characters in dynamic turn-based gameplay, or first-person shooters with swarming movement and squad based tactics can all benefit from RAIN's diverse capabilities.
Chris Aardappel, Software Engineer for Harebrained Schemes used RAIN in the KickStarter sensation Shadowrun: Returns. "The [Behavior Tree] editor allowed me to rapidly re-shuffle our individual behavior nodes; which was extremely helpful near the end of the project." Shadowrun is a 2D turn-based single player game that achieved fame for being in the top 5 most successful Kickstarter-funded games.
"Rival Theory has made it easy to make very robust AI inside of FPS Control," said Efraim Muelenberg, Co-founder of FPSControl.com, GamePreFabs.com, and the top video game tutorial channel TornadoTwins, "The characters all of a sudden know exactly what the world looks like and can sense you." RAIN is the exclusive AI engine for the popular Unity mod tool FPS Control.
Dave Mark, AI expert and writer for Game Developer Magazine said, "Rival Theory seems to have accomplished what it set out to do, however: Make creating AI for Unity characters simple yet powerful."
Photos and videos available upon request. Some of the core features of RAIN include:
Integrated Waypoint System
Automatic Navigation Mesh Generation
Graphical Behavior Tree Creation
Visual Behavior Tree Debugging
Built in Support for Locomotion, Animation, and IK via Mecanim
Root Motion and Legacy Support
Optimized Sensor System with Visualizations
Entity-Aspect system for information-rich scene markup
Customization, Extensions, Plugins, and 3rd party libraries
Modular Architecture for Extendable 3rd Party Assets
Import/Export Full AI Rigs to XML
Ability to Extend RAIN with Custom Behaviors, Animation Systems, Aspect Libraries, Sensors and Sensor Filters
Pricing and Availability:
RAIN is available today, for free, directly from Rival Theory and coming soon to the Unity Asset Store.
About Rival Theory:
Rival Theory is a privately owned and operated company in Albuquerque, New Mexico. Rival Theory strives to create artificial intelligence that embody their own unique emotions, beliefs and consciousness.
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