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Games & Entertainment

2156 total news stories found.


Learning and Games are Friendly Mingled! Minglecon!

2020-11-28 | Minglecon provides convergence of gamification for children's computational thinking, such as logical thinking, problem solving, and creativity.


Spreading the Charm of Tourism in Korea Blocked by COVID-19 through a Game

2020-11-27 | Honey Plug aspires to launch 'Soulful City Seoul'worldwide in the first half of next year to show the charm of K-tourism to users around the world.




Unistar Technologies Discusses the Changing Face of Corporate Technology During the Covid Pandemic

2020-11-09 | The pandemic's effect and the shift of how businesses are adapting


InFocus Unveils New Genesis Projector Line

2020-11-04 | Lineup includes 13 products with over 20 new features


[Pangyo Technovalley, Innovation hub in ASIA] Kakao to Hold the Largest Ever Conference "if(kakao)2020" Online

2020-11-01 | 100 sessions prepared to celebrate the 10th anniversary of KakaoTalk for 3 days.… Diversified topics such as technology, service, business vision, and business partners


Ontario Start-Up Illumenai Shines a Light on COVID-19 Virus Disinfection

2020-10-29 | UV-C technology provides higher hygiene standards


Fan of Cyberpunk 2077 Gets Restless Waiting for Game's Release, Writes Book

2020-10-24 | The surge in excitment around cyberpunk-related media created by Cyberpunk 2077 has sparked not only rabid anticipation, but also creativity.


LUXROBO Wins Worlddidac

2020-10-23 | Outstanding Award 2020 For 'MODI'


Leading Game Screen Recording Software for Windows in 2020 - GOM Cam

2020-10-15 | The game recording feature of GOM Cam is optimized for fast framerate recordings in real-time


3TRealities Inviting Explorers for First of its Kind "Experience-as-a-Service"

2020-09-29 | Are You Ready to Experience a New Dimension of Travel, Tourism, and Technology?


The Market for Transceivers for 800G Optical Networking Will Reach Almost US $2.5 Billion by the End of the Decade

2020-09-17 | Communications Industry Researchers (CIR), has published a new report stating that the market opportunity for 800 Gbps transceivers (800G) and above will reach $245 million in revenues by 2025 with ramp up to $2.5 billion by 2029.


[Pangyo Technovalley, Innovation Hub in Asia] Minglecon Provides Convergence of Gamification both In-person and Non-face-to-face Services in the Age of Untact

2020-09-12 | - Minglecon's flagship Minglebot unplugged computational thinking program kit & " Minglebot, help! mobile application


Celebrating the launch of Clip Studio Paint for Galaxy!

2020-09-11 | International Illustration Contest 2020


[Pangyo, the Silicon Valley in Asia] Alpha Circle, the VR Image Quality Improvement Solution Development Company Advances to Lead the Global Live-action VR Video Software Market

2020-09-03 | - Alpha Circle to compete in overseas markets with solutions optimized for VR - Business goals to work with mega corporates like Netflix, Disney, NVIDIA, and INTEL


Digital first: How PIH and SAP are Creating the Model Conglomerate

2020-08-30 | Our goal is to become an intelligent enterprise," says Mr. Jasim Abdul Rahman, Group Chief IT Officer of Power International Holding (PIH),



CrowPi2- A Must-Have Portable STEM Education Laptop for Your Kids

2020-08-21 | The CrowPi2 is the most funded Raspberry Pi powered laptop with 2087 backers, and now you can get one at $269 on Elecrow's official website.


Quality Control Process of Camera Module Showed by Wannatek

2020-08-19 | The quality control process is an important process of USB camera module manufacturing. Wannatek shares the internal conditions of the manufacturing facility to make certain that all items meet the needed requirements.