Search News by Tag: gamification
125 news stories found
Press Release
November 22, 2021
Wave Company's conductive silicone electrode is only 0.78mm 15mm in addition to theincluding fabric, making it the thinnest and most flexible productelectrode.
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Press Release
November 6, 2021
- App toys for opening up an indoor gamification market for fine arts and athletics sector.
- Exported to six countries including Japan, Vietnam, Indonesia and Australia. … The U.S. and Europe markets are next.
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Press Release
October 14, 2021
EverScapes' NFT Collections Will Feature Art And Digital Collectibles From Dozens Of Legendary Artists, Including Frank Frazetta, Juan Giménez, The Brothers Hildebrandt, Greg Hildebrandt And From The Iconic 'Heavy Metal Magazine'
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Press Release
October 12, 2021
Cypherpunk Holdings Inc. (CSE: $HODL, OTC: KHRIF) ("Cypherpunk" or, the "Company"), a sector leader for cryptocurrency, privacy and cryptography focused investments.
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Press Release
September 29, 2021
Let the fun begin, it's easy to play, combine fantasy sports, fantasy gaming, sports squares, and sports investing and you have the NFT Golf Tour. You don't need to know how to play golf and you could end up with a really valuable NFT.
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Press Release
September 9, 2021
NEO, the LMS for schools and universities created by CYPHER LEARNING, has been announced as the winner of the 2021 Tech & Learning Awards of Excellence and the global 2021 SaaS Awards Program.
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Press Release
June 19, 2021
CYPHER LEARNING, a leading provider of learning management systems ("LMS") for enterprises and educational institutions, announced today that it has raised a $40 million growth equity round from Invictus Growth Partners ("Invictus").
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Press Release
April 2, 2021
ICT WLL, a pioneer in Digital Business Transformation, has announced its strategic regional partnership with CYPHER LEARNING Inc., a leading provider of learning platforms for schools and organizations worldwide.
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Press Release
March 11, 2021
NEO, the learning management system (LMS) for schools and universities created by CYPHER LEARNING, has been announced as a winner of the Tech&Learning Awards of Excellence program in the Best 2021 Remote/Blended Learning Tool for Higher Education.
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Press Release
December 5, 2020
* GBSA to attract investment and enter overseas market by running IR pitching and business matching for India/UK VC buyers
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Press Release
November 28, 2020
Minglecon provides convergence of gamification for children's computational thinking, such as
logical thinking, problem solving, and creativity.
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Press Release
November 27, 2020
Honey Plug aspires to launch 'Soulful City Seoul'worldwide in the first half of next year to show the charm of K-tourism to users around the world.
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Press Release
November 12, 2020
MATRIX, the learning management system (LMS) for businesses created by CYPHER LEARNING, has been announced as a Silver winner in the Learnx Awards 2020.
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Press Release
September 30, 2020
- Developed a digital learning solution platform to solve educational problems in global society
- Opened the Hindi version of Odinga English to expand the non-face-to-face education market in India
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Press Release
September 14, 2020
Virtual reality welding simulator developed by Wisconsin company recognized for improving the way educators teach in-demand skills
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Press Release
September 12, 2020
- Minglecon's flagship Minglebot unplugged computational thinking program kit & " Minglebot, help! mobile application
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Press Release
August 27, 2020
MATRIX, the learning management system (LMS) for businesses created by CYPHER LEARNING, has been announced as a winner in the 2020 SaaS Awards Program.
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Press Release
July 10, 2020
CYPHER LEARNING announces Abiva Publishing House as a new authorized NEO reseller in the Philippines
CYPHER LEARNING, provider of best-in-class learning platforms for schools, universities, and businesses around the world, recently announced entering into a partnership with Abiva Publishing House.
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Press Release
July 10, 2020
CYPHER LEARNING, provider of best-in-class learning platforms for schools, universities, and businesses around the world, recently announced the launch of the ALS Convergence Learning Project, a program in partnership with DepEd Philippines.
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Press Release
July 8, 2020
Streaming Positive Educational Gaming and Mental Health
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